Рольф, мне этот скрипт немного не подходит. Много глюков. Я решил использовать старый скрипт.
Код:
# ▼▲▼ XRXS50. Action-Maps XC. ▼▲▼ built 033010
# by 桜雅 在土

#==============================================================================
# □ カスタマイズポイント
#==============================================================================
class XRXS50

#
# 「斜め降下」
#
ENABLE_SLIDE_DESCENT = true
#
# 向きジャンプ(true  : 向いている方向へジャンプ。
#              false : キーが押されている方向へジャンプ。)
#
JUMP_AS_KEY = false
end
#==============================================================================
# ■ Game_Player
#==============================================================================
class Game_Player < Game_Character
#--------------------------------------------------------------------------
# ○ 公開インスタンス変数
#--------------------------------------------------------------------------
# 既存
attr_writer   :direction_fix
attr_accessor :walk_anime
# 新規
attr_accessor :now_jumps
attr_writer   :xrxs50_direction_sidefix
#--------------------------------------------------------------------------
# ○ 最大ジャンプ回数
#--------------------------------------------------------------------------
def max_jumps
   return 500
end
#--------------------------------------------------------------------------
# ● 左を向く
#--------------------------------------------------------------------------
alias xrxs50_turn_left turn_left
def turn_left
   if @xrxs50_direction_sidefix
     @direction = 4
   else
     xrxs50_turn_left
   end
end
#--------------------------------------------------------------------------
# ● 右を向く
#--------------------------------------------------------------------------
alias xrxs50_turn_right turn_right
def turn_right
   if @xrxs50_direction_sidefix
     @direction = 6
   else
     xrxs50_turn_right
   end
 end
end
#==============================================================================
# ■ Scene_Map
#==============================================================================
class Scene_Map
#--------------------------------------------------------------------------
# ● メイン処理
#--------------------------------------------------------------------------
alias xrxs50_main main
def main
  xrxs50_enable_check
   xrxs50_main
end
#--------------------------------------------------------------------------
# ● フレーム更新
#--------------------------------------------------------------------------
alias xrxs50_update update
def update
   # 呼び戻す
   xrxs50_update
   # フレーム更新 (座標系更新)
   if @xrxs50_enable
     update_coordinates
   end
end
#--------------------------------------------------------------------------
# ○ フレーム更新 (座標系更新)
#--------------------------------------------------------------------------
def update_coordinates
   if $game_player.passable?($game_player.x,$game_player.y,2)
     unless $game_player.moving?
       if XRXS50::ENABLE_SLIDE_DESCENT and
          Input.press?(Input::RIGHT) and
          $game_player.passable?($game_player.x,$game_player.y+1,6)
         $game_player.move_lower_right
       elsif XRXS50::ENABLE_SLIDE_DESCENT and
             Input.press?(Input::LEFT) and
             $game_player.passable?($game_player.x,$game_player.y+1,4)
         $game_player.move_lower_left
       else
         $game_player.move_down
       end
     end
   else
     $game_player.move_down
     $game_player.walk_anime = true unless $game_player.walk_anime
     $game_player.now_jumps  = 0
     if Input.trigger?(Input::A) and
        $game_player.now_jumps < $game_player.max_jumps
       if XRXS50::JUMP_AS_KEY
         direction = $game_player.direction == 4 ? -1 : 1
       else
         if Input.press?(Input::RIGHT)
           direction = 2
         elsif Input.press?(Input::LEFT)
           direction = -2
         else
           direction = 0
         end
       end
       $game_player.jump(direction, -3)
       $game_player.now_jumps += 1
       $game_player.walk_anime = false
     end
   end
end
#--------------------------------------------------------------------------
# ● プレイヤーの場所移動
#--------------------------------------------------------------------------
alias xrxs50_transfer_player transfer_player
def transfer_player
   # 呼び戻す
   xrxs50_transfer_player
   # チェック
   xrxs50_enable_check
end
#--------------------------------------------------------------------------
# ○ XRXS50 が稼動するか判定
#--------------------------------------------------------------------------
def xrxs50_enable_check
     $game_player.now_jumps = 0 if $game_player.now_jumps.nil?
     @xrxs50_enable = true
     $game_player.direction_fix = true
     $game_player.xrxs50_direction_sidefix = true
end
end
.
Но мне нужно это скрипт модернизировать чтобы...
1)...персонаж не мог перепрыгнуть блок, который сверху, но что бы он пытался это сделать.
2)...увеличить скорость прыжка и падения до скорости, которая в оригинальной игре(ссылка в первом посте)